IMPLEMENTASI FINITE STATE MACHINE (FSM) PADA PERANCANGAN GIM RPG BERBASIS ANDROID SEBAGAI MEDIA EDUKASI PEMBELAJARAN MATEMATIKA (Studi Kasus SD Negeri Kalisari)

Aryawan, Arif (2023) IMPLEMENTASI FINITE STATE MACHINE (FSM) PADA PERANCANGAN GIM RPG BERBASIS ANDROID SEBAGAI MEDIA EDUKASI PEMBELAJARAN MATEMATIKA (Studi Kasus SD Negeri Kalisari). Other thesis, Universitas Muhammadiyah Magelang.

[img]
Preview
PDF (Skripsi)
16.0504.0015_COVER_BAB I_BAB II_BAB III_BAB V_DAFTAR PUSTAKA - Arif Aryawan.pdf - Published Version

Download (1MB) | Preview
[img] PDF (Skripsi)
16.0504.0015_COVER_BAB IV - Arif Aryawan.pdf - Published Version
Restricted to Registered users only

Download (1MB) | Request a copy
[img] PDF (Skripsi)
16.0504.0015_COVER_LAMPIRAN - Arif Aryawan.pdf - Published Version
Restricted to Registered users only

Download (446kB) | Request a copy
[img] PDF (Skripsi)
16.0504.0015_FULLTEXT - Arif Aryawan.pdf - Published Version
Restricted to Registered users only

Download (2MB) | Request a copy
[img]
Preview
PDF (Skripsi)
16.0504.0015_COVER_PERNYATAAN REPOSITORY - Arif Aryawan.pdf - Published Version

Download (246kB) | Preview

Abstract

SD Negeri Kalisari which is located on Jl. Sudiro Dampir RT.06 RW.02, Mertoyudan District, Magelang Regency is one of the basic educational institutions or institutions that has the means to carry out teaching and learning activities at the elementary school level. Based on the results of observations, if the learning process at SD Negeri Kalisari still uses conventional methods, especially when learning mathematics on material about the area and circumference of flat shapes, it has been found that if the students' daily scores on this material are still relatively low, this occurs due to a lack of student learning motivation, along with the lack of teacher innovation when explaining the learning material in class, so a new innovation is needed in the form of educational games so that students are more interested and excited to learn mathematics. The purpose of this research is to build an android-based educational game media with the type of RPG game using the Finite State Machine (FSM) method as a design so that grade 4 students at SD Negeri Kalisari can relearn mathematics learning related to material about the area and perimeter of flat shapes that uses the 2013 curriculum and has been adapted to the flow of the learning concept map in the SD/MI Class IV Teacher's Book source contained in the book "Happy Learning Mathematics" and has been inaugurated by the Ministry of Education and Culture of the Republic of Indonesia in 2018, so this educational game can be played using smartphone (gadget) of each student's parents while studying at home. The results of the paired sample t-test by comparing the initial test (pretest) before using educational game media with the comparison of the second test (posttest) after using educational game media in grade 4 mathematics learning related to the material area and circumference of flat shapes, there are a total of 18 students class 4 at SD Negeri Kalisari who became the sample in this study. In the descriptive statistics between the results of the pretest and posttest, it is known that the average (mean) of the pretest is 40.5556 while the average (mean) of the posttest is 63.3333. After it is known that the significance value (2-tailed) is 0.000 <0.05 indicating a significant difference between the results of the scores from the pretest and posttest, then Ho is rejected and H1 is accepted. So that it can be concluded that the use of educational game media based on Android using the Finite State Machine (FSM) method as a design has a significant influence on learning mathematics for grade 4 at SDN Kalisari.

Item Type: Karya Ilmiah (Other)
Pembimbing: Maimunah, S. Si., M. Kom dan Emilya Ully Artha, M.Kom
Uncontrolled Keywords: Finite State Machine, Role-Playing Game, Android-Based Games, Educational Media, Learning Mathematics
Subjects: T Technology > T Technology (General)
T Technology > T2 Information Technology
Depositing User: Sulistya Nur Ginanjar, SIP.
Date Deposited: 15 Aug 2023 04:29
Last Modified: 15 Aug 2023 04:29
URI: http://repositori.unimma.ac.id/id/eprint/3921

Actions (login required)

View Item View Item